So my question is basically that I seem to not be able to clone an object in-game without creating an event for each object within the family. Here's an example:
("Is Picked" is just a bool for if the object is chosen by the player)
I would have expected it to pick the object type from the selection (the instance boolean) and create an object of the same type. However it just picks a random object from the family.
Any idea of how to pick the same type from a family? Or do I just have to create an event for each object type?