Hey, wow, I post a lot here don't I? Anyways, I'm working on another game right now, and I do plan on buying the full version of Construct 2 within the next month or so. Until then, I'm working with the limited 100 events.
I have a spawn system, which basically creates a wave based on a global variable number. Each wave has exactly the same events, but with a different "every x number of seconds" variable.
Is there a way I can condense this into fewer events?
Project file download.
<img src="http://i.imgur.com/P19cD.png" border="0">
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Instead of using 3 and 5 in Random(3,5), use two global variables and just set them depending on the level.
you could merge the top two events into one:
>add 1 to systemtime
>set wavetype to ceil(systemtime/25)
Also you could merge all the enemy objects into just one object, with different animations, and a variable 'type' which makes them act differently.
That way you could just do:
+pick a random spawner instance
->set enemy.type to spawner.spawnnumber
Good ideas! I'll try them out when I get home, thanks!
Uhn. This topic is too old but I have one question.
How did you make a variable without value/<varies>? Your spawn system helped me a lot but I can't create a variable without value.