I have a question about.
In my game, a platform based fighting side scroller, which I currently working on, I have a z depth to my character and enemies.
Now, I want to create some obstacles, which the player can jump ahead and land on them. The problem is that the solid behavior doesn't work with the z depth apparently.
For the character, I have a Sprite for the player and Sprite for the movement (z depth).
Does anyone have a solution?