I am making a survival horror top down shooter, with moody lighting. I already have a lighting system like the one seen here
it simply uses the Destination Out blend mode and a solid black layer.
I also have the Shadow Caster and Showod light plugins in the game. But I have ran into a ascetic problem: Basically the lighting created via the 'Destination Out' technique creates very smooth shadows. (Which I love) but the shadow caster plugin creates very sharp shadows with no gradient. Is there any way to create smooth shadows with the shadow caster plugin?
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Use a larger light radius on your shadow light object to render penumbras (only supported with WebGL).