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You can, lots of ways you could do it too. You could go with a simple approach and use connecting objects and check for overlaps when allocating skill points (is the previous skill icon set to a certain frame number or animation?) or use global or object-based variables or arrays/dictionaries to store numbers associated with a particular skill.
Play around with it and post up your progress if you get stuck and I will help you.
thz so much but i cant do this now, i m so new in game software in general , but i hope some day can make my own things.
when i have something, i gonna show , thz !
One tip for skill tree. Write down what you want. What tier talk to other people about Balance in it. and finally Its best to use either A global variable of 0 or 1, or a True/false Boolean. And Think how your code will work and write it down trust me it save alot of time when you write idea down