I'd like to create characters with something like bone animation, and have them get randomized selected parts. Have random legs in a set of legs family, also with the torso and the head. How to do this ?
I use container and families for now but I find these tools a little bit restrictive. For example, I choose the torso to be the container for the legs parts, arms and the head. But for design question, it will be preferable to have a virtual container named of my entity type instead of picking the torso to control the AI of the whole object.
Also, I don't know if it is possible to assemble a container at runtime, or ake a container relying on families for the parts, and pick random object type in this family while creating the character.
Any suggestion or precision ?
Thanks in advance,