I'm just starting out in Construct and I'm trying to work out how to create idle/random movement for the enemies in a top-down shooter style game.
Part of what I have looks like this:
My hope was that this would make the enemies randomly change direction after a random time interval. What happens is that only one of the enemy instances perform the action, and the others do not.
Removing the "for each" condition makes them all perform the same random rotation at the exact same time, where I was hoping for a more varied outcome.
What am I missing here? Is there a better way to do this?
Any and all help is greatly appreciated