Hi there Constructors, this is my first post on the forums and I'm already excited to be part of the community!
Right now I'm developing a football game and it's 2 players turn based, so far I've already created a Global variable called "turn", which I can rename "turn: 1" and "turn: 2", I see it more simple to assign the whole "routine" of the players on it's turn and then pass the torch to next turn.
The problem is that actually I have a signal that tells when the ball reach or is on 0 velocity then set to next turn. So the complex thing comes on the "own goal", because the ball is destroyed and then it creates a new one in the middle of the field, and just because the new one is already on 0 velocity it makes the turn change when it's suppose to stay still.
Is there any way to change the way how the ball spawns? otherwise if it wouldn't be by this spawn the turns would work properly, just right on the end of the turn, pass the torch.
Need some light here, any help is more than welcome!
Thanks in advance.-