Nah i dont at the moment man sorry.
What ive been trying is this and similar...
- Gave sprite Variable 'Class'
If Global Variable 'Class' = 1 > Setbit(Self.Class, 1, 1)
If Global Variable 'Class' = 2 > Setbit(Self.Class, 2, 1)
Set client input state "Class" to Sprite.Class
If Variable 'Player_Name' = Multiplayer.MyID > Set Sprite Variable 'Class' to Global 'Class'
If Variable 'Player_Name' Is Not = Multiplayer.MyID > Getbit(Sprite.Class, 1) = 1 > Set 'Class' to 1
If Variable 'Player_Name' Is Not = Multiplayer.MyID > Getbit(Sprite.Class, 2) = 1 > Set 'Class' to 2
If 'Class' = 1 > Set Animation to 'Class1'
If 'Class' = 2 > Set Animation to 'Class2'
Please Forgive me for my abomination of an explanation, i know... its laughable ^^. I have 0 coding experience and just a few weeks with this program.
If you have an email address and a little spare time, i can send you my project so you can see for yourself. Id be happy to help with any graphic work in exchange