Hey guys :)
I'm really wondering how, in a lot of shoot'em up games, they handle all those very beautiful mass bullets choregraphy.
Of course I imagine this has something related with algorithms?
I think that, even in construct 2, it might be quite difficult for a non mathematic guy like me to do it. But, is there sort of 'tricks' or 'plugins' or 'formula' that can be easly applyed ?
If not, I will have to do just like Neo, and avoid the bullets in slowmo!