For whatever motion you want to trace the future path of you’ll need a way to manually advance the object. Behaviors do that automatically every frame, but don’t give manual control to advance multiple frames.
Logic overview would be:
1. Save position and velocity
2. Loop 100 times
3. — move object a bit
4. — handle collisions and bounces.
5. — plot point
6. Restore objects pos and vel
Number 3 is pretty easy with an object affected by gravity.
Add gravity/60 to Vy
Set position to x+vx/60, y+vy/60
Number 4, the collision detection and response is a topic of its own. Usually back up the object out of the wall, figure out the angle of the wall and do a bounce calculation.
Anyways, that’s what you could do in any Game creation software.
You may be able to do a hybrid approach with constructs features.