I'm trying to build a pathfinding system that allows an object to move the fastest route perfectly through hexagon grids.
I've spent all day googling and doing trial and error to get this to work. No real success yet.
I tried MoveTo, GridMove, Chess, the official pathfinding etc.. I'm just too inexperienced to understand how to actually get it working.
A perfect example of what I am looking for;
Any input is greatly appreciated,