How do I create good app art?

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Fully commented source code/event sheet & sprites to create a space shooter game
  • So I'm making a game for the kindle, and if people like it on the kindle I'll put it on the IOS. But I have paint.net, Construct 2 personal, and adobe photoshop, yet I don't know how to create professional or at least "good" looking game art, and I would like the game to not be 8-bit. But it is 2D.

    I know that I could hire someone but I kind of want to try making this myself...

  • Art is made by artists..

    If you are not yet a good artist, practice, practice, practice

    You can find tutorials on designing sprites/game-art on the interwebs..

    If you are not really good at drawing using vector-programs (like Inkscape or illustrator) might be better suited..

  • You can make your characters with this:

    https://www.mixamo.com/fuse

    or this:

    http://www.makehuman.org/

    Animate them with this for free:

    https://www.mixamo.com/

    Unity also has a free way of auto rigging. You can buy animations, or download free ones. Then render screenshots for your frames.

    You can also download free models and render them in Blender :

    https://www.blender.org/

    Here is a tutorial on how to make a sprite sheet with blender:

    Subscribe to Construct videos now

    Have fun!

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  • LittleStain Thanks I completely forgot I have illustrator on my computer

    And I'm pretty good with drawing and graphics... but computer graphics have never been an easy thing for me.

    jojoe thanks for the links, I do have a small bit of experience on animating with blender, so that won't be too hard, I'll try that. Also, on the internet I see a lot of people use MS paint, but I don't know if I should use that or no.

  • LittleStain Thanks I completely forgot I have illustrator on my computer <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":-)" title="Smile">

    And I'm pretty good with drawing and graphics... but computer graphics have never been an easy thing for me.

    jojoe thanks for the links, I do have a small bit of experience on animating with blender, so that won't be too hard, I'll try that. Also, on the internet I see a lot of people use MS paint, but I don't know if I should use that or no. <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    No problem lucky Star

    The biggest secrete is to use an orthographic camera, then you do not have to deal with the perspective getting in the way. You can just snap things to the grid, to make your tile-map. The animations will be better for 2d side scrolling games with the orthographic camera, both feet will land on the ground plane. This way you don't need to do any odd stretching of the legs to make things line up.

    Look at the verry top of the cam,era settings and you will seee the orthographic button.

    The default grid is based on 16, so you can set the camera pointing down, and at 16 strength will perfectly snap the grid to the edges of the camera.

    Here is a basic template for buttons.

    https://mega.nz/#!NI4DHabY!0Z5aCj7XLyVn ... KeIb9PT-18

    It will explain more than I can type here <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

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