How do I create a Construct 2 Export for MAC (Is it Buggy?)

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  • I have used node webkit and tried the windows 64 and 32 both work fine

    but the OSX i tried to use and send to my friend using a MAC didn't work???

    I tried both 32 and 64 but nothing worked

    Could anyone help me ? He said Permission he did not have and i already read all the tutorials online i just cant seem to understand the solution (if their was even any)

    Could someone explain or help simplify what i should do?

  • Have you read the section on OS X in Exporting desktop apps with node-webkit?

  • Yes like I said above I read everything but it didn't work.

    Is their a step I missed or could you possibly put an expanded version of that tutorial online when searching on Google I know a lot of people had an unsolvable permission problem

    There was also discussion about some github file to download not sure what to do

  • There are some difficulties I also experienced - when played online, no problems on any system, as well as on androids. Also as node-kit-app it runs just fine on windows (unfortunately did not test Linux yet). It did run on Os X, but people tried it a lot of times to start, until it came out, it is loading awfully long, showing no percentages at all. Like 10 minutes (Also after being cached ). Also, there are some issues, nowhere else occur, but it is not easy to find the cause, since it seems all right. There could be some special issue.

  • Have you read the section on OS X in Exporting desktop apps with node-webkit?

    Can you please have a look at this issue , it would be advisable that this takes priority over Construct 3 for obvious reasons as it is a main feature.

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  • I am also having this issue. I am running Construct beta in Parallels, compiling/exporting with NW.js and going back into mac and pulling the files from windows via my mac as apposed to dragging them from windows to mac.

    Any suggestions?

    Thanks

    Jonathan

  • Bump

  • Hi,

    I too have issue with the Mac export.

  • Scirra Please fix this issue. Also can you add a quick function (Wait "Untill Current Animation Finishes") <- As an action not an event...

  • Also can you add a quick function (Wait "Untill Current Animation Finishes") <- As an action not an event...

    Wouldn't "system wait for signal" action and on animation finished "system signal" work for that?

  • > Also can you add a quick function (Wait "Untill Current Animation Finishes") <- As an action not an event...

    >

    Wouldn't "system wait for signal" action and on animation finished "system signal" work for that?

    Yea i found that out too but it could be very complex when creating a complex animation based sequence. It would be nice to have it as an action although i dont have the time to make a plugin for it. anyway can u test the mac export bug apparently a lot of people have it.

  • If anyone is having a permission problem on Mac. I created a terminal shell script that fixes the permissions on the correct files. Place the unzipped script in the exported folder ( the one with the osx32 and osx64 folder ) and run it. The permissions should be fixed. Zip file: https://www.dropbox.com/s/ja5vhl6016uex ... c.zip?dl=0

    If you rather create the shell script yourself just paste the below code into any text editor and change the permissions using

    chmod u+x yourfilenamehere. Then place your file in the exported folder and run.

    echo "Fix permission problems for osx32:"
    DIR="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )"
    cd $DIR
    cd osx32
    
    for d in */ ; do
        cd "$d"
    
        for dr in */ ; do
        	cd "$dr"
        	chmod -u+xrw PkgInfo
        	cd "Frameworks"
        	chmod -u+xrw crash_inspector
        	cd "nwjs Helper.app"
        	cd "Contents"
        	chmod -u+xrw PkgInfo
        	cd MacOS
        	chmod -u+xrw "nwjs Helper"
        	cd ..
        	cd ..
        	cd ..
        	cd "nwjs Helper EH.app"
        	cd "Contents"
        	chmod -u+xrw PkgInfo
        	cd MacOS
        	chmod -u+xrw "nwjs Helper EH"
        	cd ..
        	cd ..
        	cd ..
        	cd "nwjs Helper NP.app"
        	cd "Contents"
        	chmod -u+xrw PkgInfo
        	cd MacOS
        	chmod -u+xrw "nwjs Helper NP"
        	cd ..
        	cd ..
        	cd ..
        	cd ..
        	cd "MacOS"
        	chmod -u+xrw "nwjs"
        done
    done
    
    cd .. 
    cd ..
    cd ..
    cd ..
    
    echo "Fix permission problems for osx64:"
    cd osx64
    
    for d in */ ; do
        cd "$d"
    
        for dr in */ ; do
        	cd "$dr"
        	chmod -u+xrw PkgInfo
        	cd "Frameworks"
        	chmod -u+xrw crash_inspector
        	cd "nwjs Helper.app"
        	cd "Contents"
        	chmod -u+xrw PkgInfo
        	cd MacOS
        	chmod -u+xrw "nwjs Helper"
        	cd ..
        	cd ..
        	cd ..
        	cd "nwjs Helper EH.app"
        	cd "Contents"
        	chmod -u+xrw PkgInfo
        	cd MacOS
        	chmod -u+xrw "nwjs Helper EH"
        	cd ..
        	cd ..
        	cd ..
        	cd "nwjs Helper NP.app"
        	cd "Contents"
        	chmod -u+xrw PkgInfo
        	cd MacOS
        	chmod -u+xrw "nwjs Helper NP"
        	cd ..
        	cd ..
        	cd ..
        	cd ..
        	cd "MacOS"
        	chmod -u+xrw "nwjs"
        done
    done
    
    echo "Done ..."
    [/code:3vjskwdc]
  • Hi mcsamuel. this sounds like an awesome script! thank you... but it didn't work (for me at least) I copied it in the exported folder, run it. But the .app file still doesn't open (no error messages, no nothing)

    any advice?

    tanks a lot

    EDIT: oh wait. when the script runs it says in every line "No such file or directory" can you specify what i need to change in the script please?

  • Hi hello, whats up with the node-webkit mac export issue? I also read the tutorial "Exporting desktop apps with NW.js" but couldn't solve the permission problem -.-

    Im using C2 on my macbook via virtual box. How can I copy files from Windows to the Mac Version like supposed in that tutorial? Or is there any new tip, method, way of getting my game offline to mac

    thankful for any help!

    Chris

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