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Hello, i have slight problem. i want to my jet to flythorough objects , but it must detect the colision so it will add score , how can i do this plz?
Would be as simple as:
Jet on collision with object - add 1 to score
ok on collision, is easy, but i dont want the jet to collide. I want it to flythorought
Put the object you want it to fly through on a layer above the player, then make an Event checking if that element is overlapping the Player object.
This is it , so i can turn off colision now , thanks
"On collide" condition just checks whether the collision polygons of two objects has "touched" each other, it don't handle the actual collision for you.
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Thank you guys, both are useful
ex32 No problem, good luck with development and most importantly, have fun!