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Hello, i have slight problem. i want to my jet to flythorough objects , but it must detect the colision so it will add score , how can i do this plz?
Would be as simple as:
Jet on collision with object - add 1 to score
ok on collision, is easy, but i dont want the jet to collide. I want it to flythorought
Put the object you want it to fly through on a layer above the player, then make an Event checking if that element is overlapping the Player object.
This is it , so i can turn off colision now , thanks
"On collide" condition just checks whether the collision polygons of two objects has "touched" each other, it don't handle the actual collision for you.
Thank you guys, both are useful
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ex32 No problem, good luck with development and most importantly, have fun!