How could I increase the BPM or speed of a music track to the speed at which a player is crossing the map?
IE. Lets say, the racer is far ahead, and at certain speeds a fill of the song applies (to match the bpm)...but lets also say, that I make the travelling distance of the car at Beats Per Minute that work....I COULD fix the timing of the cars for speeds to relate to a track couldn't I?
What i really mean to say that all players travel at CERTAIN speeds. (that match BPMS that dont sound out of rhythmn)
that match the track of the track. get me? Music track, race track...the song also has to sound decent at those certain BPMS
Event - player is traveling at 300, so music fast forwards x3