Bump still having a problem with the other issues:
1- Now since this is the first game I have done in Construct 2 (aside from many others using tutorials and some stupid stuff to get to know the software more), I don't know much about the memory thing. It says on the toolbar 297 MB. I am a little concerned by that due to the fact that I feel I don't have a lot of things going on.
The project has about 15-20 sprites of which 4-5 has animations (1-3 animations per) and each animation is average 4-6 frames. I feel that 297 is too much (my initial target for the game is web or standalone .exe stuff like an offline game, if there is interest I might port it to mobile but I am not going there just yet). Is that a correct feeling? Or am I being paranoid? If I am correct, what can I do to enhance this?
2- When I launch the game and test it, sometimes the ball hits walls/enemies/rocks multiple times in succession (as it is cornered for example between a wall and an enemy) and instead of bouncing it goes through the wall/enemy as if it wasn't there. It is rare and doesn't always happen, but when it happens it breaks immersion/looks extremely weird. Is there a way to counter this behavior?
3- Behaviors that happen in specific browsers only. Now I had someone test the game on both Chrome and Firefox (I only test on Chrome for now). They mentioned that in Chrome everything is fine (as I test it) and all walls function pretty well (aside from the occasional above problem). But when he switches to Firefox things get strange. The top wall in the game suddenly becomes "hollow" and things tend to move through it almost consistently. They mentioned this only happens on Chrome... now what exactly does Chrome do that Firefox doesn't that causes this? And how do you deal with specific browser problems such as this?
4- Is it better that one can use Webstorage (for ingame store) + the normal save/load (for saving and loading the game normally) system built in Construct or would Save/Load do the trick for both uses?
Thank you very much for reading and trying to help