Counting time of animations?

  • Hey guys,

    I�ve got another question:)

    I use different animations for different weapons and I want to make a "favourite weapon"-info at the end of a match.

    Is there any possibility, to compare the time, the animations are playing

    like

    2min machinegun

    1min plasmagun

    etcetc...

    thanks in advance, you are a great community :) helped me a lot of time

    sorry, if my english isn�t perfect. i�m not a native....and i�m drunk

    carnival you know ;-)

    cheerio

    beaverlicious

  • one way would be to create a variable for each gun

    then when the player switches to a particular weapon, you have a section that says

    currentgun = "machineGun"

    -> every 1 second add +1 to "machineGunTime"

    then check which one is the biggest at the end of the game.

    There's a fancier way with arrays, but this is the easiest way to visually understand what's going on.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • sounds pretty clear now :) but what is the expression to check which variable is the biggest?

    Aren�t there just >< and equal ?

    If there is not an expression, this would be lots of events to calculate right^^

    Or can i check more then one variable?

    Variable MachineGun > than (VariablePlasmaGun/VariableCrossbow etc)

    sry for bead english, not a native :)

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)