So I'm making a game where you need to drag 2 different objects to 2 different respective sides to diminish their number. The objects continuously spawn every 2 seconds and when 5 of either object are on screen at once you are supposed to be directed to a lose screen. My problem is that you are not directed to the lose screen.
bluenum is always 1. you have it set to navigate when bluenum is 5. you need to make bluenum a global variable if it's going to act like a counter and add 1 to it whenever an enemy is created, subtract 1 when destroyed.
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— Thanks, that did the trick!