So I'm making a game, in which it is required to get a ball to a certain location while trying to get there with as little as possible bounces. To do that I presumably need to measure all the times the ball bounces off the wall. (bouncing occurs through the bullet behaviour).
The problem is that I don't have a clue how I could possibly do that.. any help maybe? If anythings unclear, just ask and I'll try to explain better
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Have you tried using a ball event with "On-Collision" or "Is Overlapping sprite" condition with action to add 1 to a global variable?
Use "Trigger Once" condition as well so it only adds 1 until the next detected collision/overlap.
Otherwise without a .capx is hard to see exactly what you need.
omg I was thinking way too difficult, but thank you so much!