I have family and everyone in the family has a boolean variable. Each boolean can be true or false during the game... it's changing.
I want to count all the true boolean to be able to end a level when the player reach let's say 3 true boolean variable.
I'm able to count the true boolean with a global variable but i can't figure out how to do this when the player is changing the value of the boolean. I've tried to use trigger once but it doesn't work.