http://imgur.com/a/6hEtf
I got a bit of a problem I'm not sure how is even happening. I've got a bar that moves to a position on the title screen to select what option you want to do: New game, Load, Save etc. It works all fine. It's a regular old sprite. But then I realized when you select options I want to adjust the size of the bar to border new options that pop-up. that's all nice. But the sprite looks kinda ugly stretched so I changed it to a 9-patch instead. Little did I know that it wouldn't work anymore.
In the picture you can see the Y is set to the "title_"s which worked fine before but now my 9patch appears in new places.
All of the ys are meant to be: 325, 360, 395, 430, 465, 500 (corresponding to the "title_" text objects)
But are instead the Y is being set to: 77.5, 81, 84.5, 88, 91.5, 95.
The weird part is in the de-bugger the Y's of all my text objects are correct (325, 360, etc) Yet it's setting the Y to (77.5, 81, 84.5, etc)
I thought that initially the hot-spot for my 9-patch was wrong to then realize it doesn't have one. I see a correlation of 3.5 when it's meant to be 35 between all the Ys, but I don't get where the values are being pulled from? I have no other objects with that Y value,
I even changed out "title_newgame.Y" to 325 but it still wants to be set at 77.5?
Thanks, Conra