i have a problem with isometric view angles ..
in isometric 30 degree = 45 degree in 2D !
and isometric 0 = 0 2D
and isometric 90 = 90 2D
i have a sprite with 72 rendered angles so 360 / 72 = 5
if when my object angle is 45 and moving forward i use frame number 9 (45 / 5 = 9) that is wrong ! because my object angle and moving angle is not the same
but when my object angle is 30 and moving forward then i must using frame number 9 (45 degree)
i dont know what is the formula for converting any angle into isometric angle
so i want the formula..