Right now if your on the platform(branches)
and you press Down Arrow, he will flip upside
down. While Upside down if you press Down and attack
the squirrel will drop down....
this all works, which is great....but its based
on collision....when the squirrel collides with
the branch..var=1...when var=1 make gravity 0,flipsprite
if you look at lines 116-124
The issue that the way I have it set up..as soon as I collide with the
branch from underneath and press down it will start doing some wierd stuff....I am not sure how to have the 1 added to the var on when I land ontop of the sprite? even if it has a jump through behavior..