How to control an object's movement?

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  • Hey guys,so Im making a game where you basically pick a creature and fight against another creature...Now I finished the character select screen and did the layouts for the "battles".All that is left is to digitally edit the villian and a background and then add some events :P However,when I tried playing it the sprites had akward movements.For example,when I jump,the creature flips,lands on its head,and continues walking normally :P Here are some screenshots:

    <img src="http://i.imgur.com/Ltlo0qN.png" border="0" />

    <img src="http://i.imgur.com/PzXQzyC.png" border="0" />

    <img src="http://i.imgur.com/krZMm9O.png" border="0" />

    If you guys need anything else(for example: Behaviors,Instance Variables...)just tell me ^_^

    Thanks in advance...Oh and this is the character select screen I was talking bout:

    <img src="http://i.imgur.com/5J3yjaT.png" border="0" />

  • If you used a behaviour, it could be the "Set Angle" parameter, which should be disable in that case

  • Hmm do you mean I should make the event Set Angle?If so what angle should I use?Oh and im kind of new so i might misunderstand some stuff :/

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  • Hmm do you mean I should make the event Set Angle?If so what angle should I use?Oh and im kind of new so i might misunderstand some stuff :/

    don't worry, everybody is a new first ^^

    first: how did you make the creature move?

    If you used a behaviour like "8 directions", then when you click the creature, in the properties window (on the left by default) should look like this:

    <img src="https://dl.dropboxusercontent.com/u/10035971/images/Behavioursetangle.jpg" border="0" />

    it could be another behavior, but even in that case, this "Set Angle" should be set to "No".

    and if you didn't use a behavior, how did you do to control him

  • you can understand with the capx see the one down

    dropbox.com/s/5cvdj1dvl9oe5qh/game.capx

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