I've done an extensive search of the forums and read through the manual a few times now but I can't seem to figure out how to implement enemy AI. Basically, I added Line-Of-Sight and the Pathfinding behaviour to my enemy sprite. When a clear sight was found on my Player X/Y then the pathfinding behaviour would move to that location. At least that's what I tried to make it do.
The enemy never seems to move at all. I thought maybe I have to control the 8-direction movement behaviour but that's beyond my abilities, I think. Has anyone gotten enemy movement to work and can shed some light on how I should handle this?