Continuous walk

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solution for games like "fruit ninja" and drawing applications
  • Hi,

    I am absolutely new to game development. I am professional software developer, but I really like the way Construct 2 works.

    I would like to implement a game where a player should move along a river for a long time, overcoming obstacles, meeting different sprites. I saw the continuous background scrolling implementation , but how to put obstacles on a players way, how to meet new sprites along the way.

    Should I use pre-build layers for this somehow putting them dynamically ahead of the player?


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  • Its probably better to make it dynamically generated if you are going for a "endless" mode. But you can do it as on long layout as well if you want specific placement.

    If you are going dynamic....

    Create a set of obstacles (or one sprite with different frames of animation (each frame is a different obstacle))

    then generate them off screen and various different intervals and heights. Then match their translation speed the same as your background so that they appear planted.

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