I have been testing and playing with the possibilities of circular motion. I really appreciate all of the threads created on the subject. There are so many ways to create a circular orbit (using sine behaviors, math with radians, or rotations, angle, etc...), fun stuff. The one that has seemed to be the most flexible and fun to play with was posted by Aphrodite, and I hope it is ok that I use his capx with some minor modifications to ask this question.
I would like to be able to spawn the orbiting item, and have it start orbiting from the original coordinates. Instead, currently the way that a new orbiting object seems to move is:
1. On the first tick the object teleports from the original coordinates to a new spot
2. Second tick and on, smooth circular movement
Does anyone know what it would take for any newly created object to start the rotation from the original spawning coordinates? I have tried many modifications to the formula under the "every-tick" expression to no avail. The project has spawning on touch coordinates for ease of troubleshooting/testing
delete the space in the address to get the link to work