Ive been using crappy workarounds to create ropes and what not and I want to know:
Is there anyway to create joints on objects of the same type to each other?
Object wheel(instance 1) set revolute joint to wheel(instance2).
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With the physics behavior the only way is to use a family. So if your objects are "sprite" you need to add that to a family then in events pick one object with "sprite" and the other with "family".