I have an issue with order of events.
I have this:
So basically on block destroyed event runs -> it spawns new block at new location.
Then once spawned all blocks in certain range changes variable to +1.
All works fine besides the fact that this dont work on newly created objects.
Since multiple objects are destroyed at once - I want this to run every destroyed block.
Instead it seems it runs just once and newly created objects are not picked by the event sheet.
I am really puzzled, am I missing something?