I wanna try FB ads with a construct 2 project, but to track my install Facebook forces to install their sdk.
Any idea how can i do?
I can contribute or donate 10 usd by paypal to the user who can help me please.
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Any idea about how can I install the FB SDk and track my installs trought Facebook?
This is if you have an android app:
You do not need to add somthing to Contruct2.
If ALL things are set up correctly, then it will work. Then you can see how many clicks you have got, and also have many installs you got.
You can also see in the Facebook developer console: all installs, and even all gameplays. In the Analytics tool.
You can get information about the device and OS.
You can though NOT get any information of the actual users (country, gender, age, etc) for this you need to add a facebook login into the game, via Contruct2. (it works, but not necassary if you only want to track installs)
This is a cool thing, but NOT easy to set up the first time!
similar description for iphone app, but then you do not need hash keys. you add it in another way.
Hi, which Facebook Plugin do I need to add into Intel XDK?
Can you let me know the plugin id please?
it is the one that you find in the plugin section. in xdk. as a standard one
do not add any new url or stuff
it is called 'Facebook jeduan fork' (or similar). i'm at work now so cannot see exactly
Please tell about iOS setup
You do everything exactly the same way. Just add IOS platform instead of Android platform into your app in Facebook developer.
It is actually easier than Android since IOS do not require key hashes..
But just follow the steps above
However, with this approach in the advertising company need to use the Facebook application?
SparklingAir Yes, this topic was how to track installs from Facebook ad system, to verify installs, not clicks.
If you get installs from other sources you will have to track the installs in their ad system obviously. since facebook ad system only tracks installs from facebook ads, install by facebook users.....
you need a callback from the app to the ad api, to verify which user that actually did download and install, not only how many clicks you got..
Assuming I have done everything right, is there a way to test this before uploading to the store?
To verify that calls are sent to facebook?
I have used cocoon's facebook plugin.