This is if you have an android app:
- You have set up an app in Facebook developer. Then add Android platform, when doing that you need the key hash (from the app). Hard to get, but google how to do it.
- When that is set, you can add the Facebook plugin to Intel XDK. When adding the plugin you need to type in the AppID, which you got from facebook when you set up the android platform there. (This includes the Facebook SDK into your android app. which will give "a call" to facebook once the app is started)
- then you need to create a new Ad set in Facebook Ads, and point that ad set to the newly created Facebook app. and create new Ad. (That Ad can have Installs as cost target, but not required)
- then you need to upload this new apk from Intel XDK (with the Facebook plugin), to GooglePlay.
You do not need to add somthing to Contruct2.
If ALL things are set up correctly, then it will work. Then you can see how many clicks you have got, and also have many installs you got.
You can also see in the Facebook developer console: all installs, and even all gameplays. In the Analytics tool.
You can get information about the device and OS.
You can though NOT get any information of the actual users (country, gender, age, etc) for this you need to add a facebook login into the game, via Contruct2. (it works, but not necassary if you only want to track installs)
This is a cool thing, but NOT easy to set up the first time!