I have several gameplay layers, with touch controls on HUD. When a specific event is triggered, I want to pause activity and have a 'tutorial layer' jump to the top of the layer stack (which has a 'click-to-continue button'). Otherwise this and other tutorial layers would be stored beneath the background.
Is there a way to do this? Is there a better approach to managing the appearance of tutorial level information notices?
Thanks for any help provided.