Give each enemy an attribute for accuracy. Check this attribute before each shot. If it succeeds, aim at the player, if it doesn't, aim at the player and adjust the angle for missing. It's not hard.
Another approach is having the attribute itself as the angle range. You just roll a random angle inthe range. The bigger the range, the worse will be the accuracy.
I prefer the first option, since it gives me more control. But both work.
Hope this helps. Cheers!
Thank you for the quick reaction brunopalermo!
Glad to hear it should be not too hard. However, I am, as I told before, not very experienced in Construct 2.
I think I would like to use your first method, because I understand what you're doing, but I can't find all the right events and actions in Construct 2.
Do you mind explaining the first option in all the words I see on my computer display, please?
Or screenshots would be great, but I understand if that's too much work.
I hope I am not asking too much now, but you would help me a lot.
Thanks in advance!
In addition: How do I take account into the fact that the bullet of the enemys needs to go with graffiti? The bullets of the enemy just need to go as in Raft Wars.