Construct 2 is more convenient for me due to the visual arrangement of the algorithms.
But I wonder if Construct 2 would meet such requirements.
I have main Event Sheet with core game structure.
Also I have many Event Sheets for particular game objects.
My game is a text adventure game. In this project I can go to different rooms and corridors. Thanks to the descriptions I can find out where I am and where I can go further in a specific direction. It's like walking in a maze.
For this reason, one room is one Event Sheet but the logic of the game is in Main Event Sheet.
Is this possible?
I am asking for any hints on how to get this type of solution.