So i exported my game today to test with a friend. Usually when i run it locally there's very minimal peer lag. However, when i tested it, its absolutely unplayable. As the peer, movement is very stuttered, lots of teleporting and results in both characters dissapearing. As the host watching the peer, its just the same, peer is very laggy and dissapears.
If anyone could give me any tips on how to fix this, or explain what is happening, id be very grateful. Here's some screenshots from my events.