Is there a way to compare all instances of an object on screen? I mean, I want to trigger an event when all the enemies of the same type (i.e. enemy "A") are destroyed.
I'm doing a boss fight, and I want the boss do a specific thing only when all the "A" enemies are destroyed... I can't figure it out in Construct... Construct2 only allows to compare one instance of an object, not all the instances (as far as I know).
The orange squares are the enemies.
Please I need your help. Best regards!