Is there a way to compare all instances of an object on screen? I mean, I want to trigger an event when all the enemies of the same type (i.e. enemy "A") are destroyed.
I'm doing a boss fight, and I want the boss do a specific thing only when all the "A" enemies are destroyed... I can't figure it out in Construct... Construct2 only allows to compare one instance of an object, not all the instances (as far as I know).
The orange squares are the enemies.
Please I need your help. Best regards!
Just in case, I tried with
miniEnemy -> Is on screen (inverted) -> boss | set scale to 2
this doesn't work...
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System:Compare two values -> Sprite.Count = 0 -> action
Oh dude I didn't realize that a "count" exists (like in SQL xD) ... that was pretty effective... Thank you, thank you very much!!!!