Coming from menu breaks pathfinding...?

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Units do not overlap each other and use different ways if there are several free ways.
  • I am in the process of creating a dumb little isometric space shooter demo thing with lasers and particle effects and blah. When I implemented a menu, starting from the menu layout and hitting start brings the player to the game layout, however the controls no longer work. Clicking to move doesn't do anything. Is there something completely wrong with my events sheet, or am I missing some crucial bit of info? Here is the capx: Isometric Test

    Thanks for the help. <img src="smileys/smiley1.gif" border="0" align="middle">

    edit: The laser controls work, hitting space activates the laser.

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  • The PlayerSprite is solid and it's blocking PlayerDirection from moving since you have pathfinding obstacles set to 'solids'.

    I suppose when you run the game layout directly it generates the obstacle map before positioning PlayerSprite on top of PlayerDirection. But when you run the menu layout first, PlayerSprite gets positioned on top of PlayerDirection before the obstacle map is generated.

  • Oh goodness, thanks a lot for the quick response!

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