I've got a full blown prototype for this game that runs in a similar fashion to smash brothers running on a different platform (BYOND/DM). I'm porting it over to C2 for numerous reasons. I have all the stages in place, title screen, platform plus for the movement, etc. The only thing is right now I'm stuck trying to get a simple attack in place. I have 3 punch animations. 1,2,3 that are to go in a combo if the player hit the Punch button 3 times in order.
Right now I have basically;
On key pressed
-ComboAttack=0 -set animation to "A1"
--ComboAttack=1 -set animation to "A2"
---ComboAttack=2 -set animation to "A3"
-On "A1" finished -set ComboAttack to 1 -set animation to "idle"
-On "A2" finished -set ComboAttack to 2 -set animation to "idle"
-On "A3" finished -set ComboAttack to 0 -set animation to "idle"
But only A1 plays when I press the button? am I missing something?