I've ran into a problem. I'm using 'canfire' for my combat system. When the player runs out of ammo, he can press "R"; It will take away one of his clips/magazines and play a reloading sound. I wan't shooting to be disabled while reloading. So I gave the R event set canfire to false. But I haven't figured out how to set it back after.
<img src="http://img853.imageshack.us/img853/1927/knipselsc.png" border="0" />
Thanks in advance,