Spent already several hours to figure out how to handle collisions in C2 (offset stuff in particular).
We are (trying) to develope a game that involves lot of actions triggered by ''on landed" conditions, till now we have prototyped such dinamics by using invisible rectangles that help to get the job done, but I am pretty sure that the same result can be achieved by using maths and expressions:
basically this is what like to do:
If character (1, red) lands after a jump/by falling onto the block (3, black) but only within the designed area (2, green) = something happen.
Guess we didn t understand offset very well, as we cannot get the green designed area right.