I've read through the "picking" and "dialogue" FAQs, as well as the Conditions wiki... but I still am not sure what to do.
Problem: I'm giving each npc custom dialogue
So, I'd like to be able to set something like:
Player OnCollision with NPC.Instance1...
Or even with distance
But I can't see an easy way set/call an NPC instance. I've currently got the instance variable set to "text" where I give each NPC a unique name.
I'm going to keep playing around, but I thought I'd ask while I was busy stumbling around.