i have a starship firing lasers and enemies being shot (all on layer "action").
i also have a layer with collision objects with a different parallax. so far all collision seems to work well. the objects kill the player on collision perfectly.
now i implemented enemies crawling around on the background objects of the other layer,
so they scroll with the same speed as the the objetcs with the different parallax to the action layer. (same object type enemies as i have on layer action)
these enemies kill the player perfectly on collision aswell.
the player fired lasers on the action layer dont collide with the crawling enemies after some time.
it works for about a screen or two, then seemingly as the parallax comes more into effect,
collision between action layer created laser sprites and the other parallax layer enemies stops working.
im sorry for not being able to deliver a .capx for this example, as its hard to strip it down.
before i recreate a similar .capx i´d rather know if:
others encountered similar problems?
is construct not supposed to work this way?
i read that same object types on different parallax layers set collision to brute force within c2,
however i dont encounter any slowdowns, the collision just stops working for the player fired lasers, still works fine for the player colliding...