So, I'm having trouble with figuring out how to control which instance is colliding with which. The Object is a Sprite (Enemies) with Physics behavior and they are flying around the screen and the Enemies have 2 bools.
The first bool checks if the Enemy was touched (using touch input) and the second bool checks if the Enemy has been launched. The mechanic that I managed to get with it is that I have to touch the Enemy and swipe to launch it to other Enemies. When the Enemy is launched, then he should collide with other enemies, and the enemies he collided with will be launched somewhere and they too should be able to collide. What I'm having problems with is how to disable collision between enemies who are just flying and have not been launched.