Seen alot of wonders about how to do a decent experience system for your game, i searched around but found nothing similar to what i was looking for, so i lurked around the event sheet editor and after a while i got myself a preatty decent experience system.
Simple, create 4 global variables.
Change the value of each variable to what fits you. My looks like:
Create a event, system>variable and put "exp" equal to or greater than "ExptoLevel*LvLMod"
Quick: Makes the event know if the variable exp is greater than or equal to exptolevel*lvlmod then process sub-events.
Create sub-events for the above event:
Now just create a text , add an event that changes it every tick and add subevent to set the text to "Experience:"&exp&"/"%Exptolevel
Hope this helped some users, know its abit messy but im am going to sleep now, will upload pictures etc tomorow and explain better.
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