I need a checkpoint system in my game, but there's a problem, the "checkpoint" is in movement. Because of this, the position is not registered correctly and the character respawn isn't acccurate. I've tried the "Checkpoint" capx from the forum.
but it only works for static position which is not my case.
In my game, I'm using the "bullet" behavior to move the objects of the levels, but the character is restricted to horizontal movement.
How can I register the last checkpoint position and place the character at this position ?
* Move character horizontally with mouse
* Touch word to destroy it