Climbing a rope

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  • Good morning forum :),

    I want to create a moving rope and make my character climb on it.

    Is it possible in construct, if yes, can u help me with that.


  • Thanks 4 ur help omgitburns, i saw this post but i want to create a movable rope not a fixed ladder. Do u know how to do it?

    Thanks again.

  • Not completely sure on what you wanted with the moving, but i made a quick .capx with one type of moving the rope, hope it's the right one.

    Press up while on the rope to go up.

    Hold M and go to the sides while overlapping the rope to move it.

    Edit: Also this post gave me an epic Rep. :P

  • Hello omgitburns,

    Thanks again for ur help.

    I will check the capx file 2moro morning and will let u know if this is what i was thinking to do or not, but in all cases thanks alot for ur time, help and effort:)

  • Hey omgitburns, I think Mina is referring to a rope that swings and reacts somewhat realistically. I would try doing this using the physics behaviour in combination with the pin. Not sure how to make it work perfectly though. Think I may go have a look at LIMBO for some ideas...

  • It's basic, you'll have to polish it (add maybe physics to the player, and make climbing smoother), but it works.


    ps. we really need families

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  • Yes AnD4D, that what i was thinking about.

  • Thanks Noga, that's great.

    This is exactly what i was trying to do.

    Thanks 4 ur help <img src="smileys/smiley42.gif" border="0" align="middle" />

  • Noga: very nice feeling, you gave to your prototype !

  • What if i want to change the player animation to be climbingc while the player on the rope?

    climbing the rope

    I tried it but it doesn't work <img src="smileys/smiley19.gif" border="0" align="middle">

    Any ideas?

  • The player is jumping from one point to another on the rope rather then climbing, I've made it this way, because it was easiest way to do it. Don't just copy&paste it, take my example as a reference, look how it works and rework it to your needs.

  • Noga thats what I am trying to do, reworking on it on my game, but first i am trying to try thinks on an existing game which is platform school, change on it, add or remove till i get what i want.

    Thanks again 4 ur help.

  • Noga, cue Pitfall flashbacks!

    Nice demo!

  • Is there a way to create a physics joint between the player and the rope and then break it when they jump off the rope? This prototype works well but it doesn't seem to allow the player to interact with the physics of the rope.

    I've created a prototype which allows a player to jump on a swinging object on a hing grab it and swing around but I can't break the joint once its connected. I'm sure there's another way to create this relationship between objects but it seems like being able to break a joint would be a handy thing to do.

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