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I got a PNG image loaded into the sprite object via URL.
Before loading the next one, I need to clear the sprite object, so the last PNG does not shine through the next one.
How can I do this?
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OK, got it.
canvas.width = canvas.width;
does the job in js. Just need to add an event everytime the sprite should be cleared:
set canvas size to sprite.width x sprite.height
in case the sprite size is the same as the layer.