To elaborate, both of my layouts are using two tilemaps each: one with a solid behavior for walls and such and one without collision for floors and areas where the player can walk. I have a sprite near a door on the first layout that, when the player is overlapping it, sends him to a point on the second layout. Once on the second layout, which is considerably smaller than the first, I experience the issue where the new layout appears to be on top of the previous one and all I am unable to walk on areas of the new layout where there were previously solid tiles on the old one. I hope someone can make sense of this. Could it be because I only have the free edition?