Check out this example
You can read up more about it on google by searching for "tilemap bitwise"
Hi, and thanks. Ive actually look at that already and it wont work for what Im trying to do. I understand how to tilemap, what I cant figure out is how to get construct to have a sprite check its surroundings as every way Ive seen I cant get it to work (overlap at offset, using tilemaps, etc). I have a very crude way of doing it, spawning 4 sensors to register collisions, but Im looking for a way that doesn't involve spawning 100s of objects.
Thanks for your help!