Let's say we have these coordinates.. 0x32, 32x32 etc..
How do we check that there's NO sprite there, that is, it is empty? (and then proceed with events from there)
Pick Sprite overlapping (32, 32) will pick all sprites on that place. But if there's none, how can I get returned as such that there's no sprites there?
I am sorry for asking daft questions. My search-mojo is not the best.